Distractions as cues, day 12: what if I’ve built a behavior chain?

Session 1, breakfast in location 1:

I don’t think you’ll see the fireworks-induced slight concern in Game’s body language – but I certainly see it before and after this session. Thursdays are not our best days.

Session 2, dinner in location 2:

Today, Game gets an entire hot dog from my hand after the click. Yep, I know, she’s a vacuum! It takes her only a second to inhale that hot dog! This was certainly higher value than the usual hot dog piece: you can see that in the way she hesitates and looks at me after eating it. Maybe there’ll be another one?

Is it a behavior chain?

I generall stick with an approach for about a week. By then, if I’ve worked on it daily, I want to see measurable progress. In my first location (inside), I’ve succeeded in turning the visual/olfactory cue of the pile of kibble into a cue to return to me. In my second location (outside), I’ve seen what I’ve interpreted as glimpses of progress – but nothing tangible. And it’s been a week outside. It’s time to start looking at other possibilities. And there is a BIG one: behavior chains.

Two things can happen in set-ups like this: you can either get a cue transfer (which I’ve been aiming for: new cue (pile of kibble) followed by old cue (recall) should eventually turn the new cue into a cue for what used to be cued by the old cue. This is what I planned on, and what happened inside the house.

However – there’s another possibility: I could have been building a behavior chain of run around the corner and up to the kibble in order to get recalled, in order to get released to the kibble (or get to eat hot dogs and then be released to the kibble). It is entirely possible that Game has developed the superstition that running up to the pile of kibble is what she needs to do in order to set the entire progress in motion – as if there were a big kibble-pile-shaped button she needed to push: my recall cue marks the button push, which unlocks the reinforcement galore: hot dogs and kibble, praise and freedom to go look for the intermittent cat after.

We consciously build behavior chains all the time, for example in trial prep when we backchain towards a final big reinforcer that will be given at the end of a (far more complex) routine. If we set things up just right, the dog will perform the entire routine in order to get that final reinforcer – even a dog who is not intrinsically motivated to do the behaviors that come before the reinforcer. If I want to build a behavior chain, I will first work on all the parts independently to get fluency, and then chain them together like beads on a string, connecting them to a final large reward.

At this point, I truly wonder whether this is what’s going on with Game and the kibble pile outside. It would make sense, and here’s why. I have successfully turned environmental stimuli into cues in the past – among them critters, sheep, and all kinds of other animals, both in my own dogs and in student dogs. There’s one crucial difference though: in these scenarios, the reinforcer (chasing the critter; herding) is generally unavailable until after my release cue. There is little reinforcement history for chasing off cue. It’s under stimulus control because that’s how I’ve set up from the start. With students who already have a strong reinforcement history around freely accessing a particular stimulus, I will often implement a strict management plan as we work on turning that stimulus into a cue: no more free access to, say, chasing squirrels. I’ll want to convince the dog that chasing squirrels will become available – but only after either a cued behavior or a voluntary check-in, depending on the specific training goal. The management piece (no free access to that same reinforcer) is something I stress while we work on the training plan. The longer a history the dog has of freely accessing their reinforcer, the longer we’ll have to manage and train because we have to overcome all that history, and convince our learner that the reinforcer isn’t available “for free” anymore.

On the other hand, when building a behavior chain, I will work on all the links in the chain independently, getting them fluent and giving each its reinforcement history before chaining them together (for example, if you are working up to an obedience routine, you will train each behavior and give it a strong reinforcement history before chaining them together into an entire run).

Game is practicing one link in what could be a chain every day: freely accessing food out and about.

Reinforcement histories

I managed to get the cue transfer just fine in the house with Game. She has a history of not being able to access food in the house when I cook or eat, and of not finding random food unless there is a cue to look for it. This history may have set her up for success: in the context of the house, there is no reinforcement history for random free food.

Outside, it’s a different story. As I mentioned earlier, I let Game scavenge to her heart’s content when we’re out and about. It’s a dog thing she loves doing, and she rarely gets sick. So I don’t worry about it, and let her enjoy the things she finds (unless it’s human poop, because it grosses me out if my dog is going to stick their nose into my face later that day). Everything else – go for it. When she is on leash, I will tell her what a lucky girl she is when she finds something, and wait until she has finished eating. I’ll simply adapt her daily food ration when she eats out a lot. When I used to live in the center of Guanajuato, a guesstimated 10% to 30% of her caloric intake was scavenged on any given day. The rest was provided by me.

There are times when I test if my recall or leave it cues or marker cues are still sharp, and then I’ll interrupt her from eating or call her back right before. But that would be an exception rather than the norm.

My idea for this particular experiment was to only use a single environment outdoors, and always use the same food (kibble of a brand she doesn’t find out in the world). I thought I could get a cue transfer result in this location even though I let her scanvenge elsewhere.

Why have I not implemented a management strategy?

It’s just a deal breaker to manage the scavenging while I teach the kibble pile as a recall cue. She enjoys scavenging, and I do not want to take it from her. I am only teaching the kibble pile cue transfer to show you all how I would do it, not because I actually need it. If I needed this behavior, it would be a different story, and there would be strict management.

But since I don’t: in any other context, she has been continued to be allowed and encouraged to freely access whatever food she finds. The food she finds is also usually higher value than the kibble she’s currently on. So in a word – she has a VERY strong and long reionforcement history of freely accessing high-value food. And I may simply have been wrong about the fact that I could still teach a cue transfer in this one outdoors situation where she doesn’t usually find food.

I’m going to give it one more day (tomorrow), with entire hot dogs from my hand, and unless I see a result by tomorrow night, I’ll move on to a different strategy.

What would a cue transfer result ideally look like?

The result I want to see looks like the video below: Alicia and Dylan are currently working on recalls, following the protocol laid out in Calling All Dogs (an FDSA class I teach twice a year). They are at the stage where the dog is off leash, but the distraction is being protected by a barrier. Alicia uses a wire crate to keep the distraction safe. Dylan does not have a strong reinforcement history of freely accessing the kinds of distractions Alicia is working up to. In this case, the distraction is a bowl in the crate. Because we have practiced recalls away from the bowl (and other things) so often in different locations, first on a long line, and then with the crate, Dylan predicts Alicia’s recall here: he approaches the crate, notices the distraction, remembers that it reliably predicts a recall, and returns to Alicia before she has a chance to call him!

Alicia has not been aiming for this behavior – she has just been aiming for recalls off distractions. It happened anyways because that’s how cue transfers work when our reward is high value and our training and management are being consistent! That’s what I expected to see in Game by now. I am starting to suspect that we are not going to get that cue transfer with the kibble pile – but patience, grasshopper! I’ll give it one more day.

Distractions as cues, day 11

Session 1, breakfast in location 2:

This video is a bit grainy because I had to turn the brightness way up – it’s early today and still dawn out.

Session 2, dinner in location 2:

Nothing much to remark except the speed: trotting rather than running towards the kibble. (And yes, I have two sweaters, not just one.)


Wanna work on this or similar behaviors with your own dog? Join me in Out and About at Fenzi Dog Sports Academy!

Distractions as cues, day 8 – the first outside pre-recall hesitation!

Session 1, breakfast in location #2: we’re celebrating the first slow-down pre recall cue!!

Today is the first time I get a moment’s hesitation – Game’s body or her mind (but probably not both) consider turning around before I call! Watch closely to catch that moment. The slow-down happens right between seconds 00:02 and 00:03. This is amazing and shows me that we’re moving in the right direction!

In the commentary of the video, while Game is eating, I mention that this session was extra difficult because we just saw the intermittent neighborhood cat, which likely upped Game’s arousal. But! Retrospectively, I wonder if seeing the cat actually made things easier rather than harder.

Here’s why: I do a lot – A LOT! – of recalls reinforced with access to chasing critters (mostly alley cats who don’t care or will jump out of reach and then give Game the finger, squirrels, and birds). She already knows that the fastest way to get to chase, which she loves, is to first check in with me and perform … whatever I’m asking, but usually a recall, a hand touch, middle position, or a sit. There was no cat recall reinforced by chasing today, but the cat thoughts on Game’s mind may have put her into more of a mindset of “distraction – check in with handler” than she’s used to having around food.

(As I mentioned in an earlier post, I allow Game to scavenge freely and rarely require behaviors of her when she finds food in the street. She scavenges every day, because finding food is very common here. I’d guesstimate that every day, she encounters between 2 and 5 steet meal. There is more free scavenging than kibble recall cue transfer training).

Going straight for food has a long and strong reinforcement history – but going after cats doesn’t because I never let her go after a cat without giving me a behavior first! It’ll be interesting to see what happens in our next session, when there is no pre-meal cat!

Session 2, dinner in location 2 (no cat, and no slow-down)

We didn’t meet the intermediate cat before this session, and Game didn’t slow down before I called her. We’ll see what tomorrow brings!

In today’s video, I explain my game plan for now:

+ Immediately release to the distraction with “okay” after the recall …
+ Unless Game predicts the “okay” relase. In that case, click or “Get it.”
+ If I do not have to recall her at all, but she turns around on her own, I will mark the moment of turning with “okay” (not requiring her to complete her return to me).

I’ll stick to this plan for the next few sessions.


If you want to work on this or similar behaviors with your own dogs, join me in Out and About at Fenzi Dog Sports Academy! Or check out any of our other classes … Game and I, for example, will be doing Nicole Wiebusch’s Heeling class at Gold this term! And we’ll be following along with Sara Brueske’s Bomb Proof Behaviors at Bronze!

Distractions as cues, day 7: “okay” release to the kibble right after recalling

Session 1, breakfast at location 2:

I’m calling Game, and immediately releasing her to the kibble with okay. This is to drive home the point that the fastest way TO the distraction is to come back first. Breakfast is a little smaller today because I’ve got a few more training goals for today, and more food will be had in other contexts later on! Also, some more neighborhood cat talk (and searching!)

A little remedial marker cue work:

Just sharing this session since I already mixed various marker cues into the earlier sessions here, and commented on them. Here, we’re doing remedial marker cue work on day #7, just using a click followed by a chunk of hot dog right after eating a single “free” treat from the floor.

Session 2, dinner at location 2:

Another evening, another round of training! Again, I follow the recall cue directly up with a release to the kibble.

In the video, I explain that this is a balancing act: On the one hand, I want Game to believe that the fastest way to the kibble is to come back to me first. On the other hand, I don’t want her to predict the release (not come all the way back). This will eventually happen if I always release her right away. I can either prevent it by alternating marker cues (recall – click; recall – get; recall – okay), or I can stick with my immediate “okay” release to the kibble for a few sessions, but switch things up again as soon as I see the self-release creep in. I think I’ll go for another immediate “okay” release tomorrow morning – but we’ll see. I might just change my mind after sleeping on it!


Wanna work on this or similar behaviors with your own dog? Join me in Out and About at Fenzi Dog Sports Academy!

Distractions as cues, day 6

Session 1, breakfast in location 2:

Hot dog chunks for “Get it” and the click, and then just a release to the pile of kibble. In this clip, I also explain what makes location #2 extra challenging: the intermittent neighborhood cat!

Session 2, dinner in location 2:

I explain why I’m leaving the plastic bag (the bag that held the kibble) out there with the food: for better visibility. And I reiterate why it is so important that the new cue (the visual/olfactory stimulus of the kibble) precede the old cue (the recall). I’m using hot dogs for the click and “get it” again.


Wanna learn this or lots of other fun skills with your own dog? Check out the FDSA schedule for the current term!

Distractions as cues, day 5

Session 1: breakfast at location 2

I’m using hot dogs for the click and the “Get it,” and not interrupting her when eating the pile of kibble.

Session 2: dinner at location 2

More of the same: hot dogs for “Get it” and the click, and then I let her finish dinner in peace. I switch around the order of things here: first “Get it,” then the click. This morning, I did it the other way around. I’ll also go straight to an “Okay” release after the recall soon, to keep things interesting.

By the way, the reason I keep letting Game get really close to the kibble before calling is that for this particular exercise, I want to be sure she is seeing and smelling the distraction first (cue transfer), and I want to give her as much time as possible to think of coming back before reaching the pile of kibble.


Wanna learn this or lots of other fun skills with your own dog? Check out the FDSA schedule for the current term!

Distractions as cues, day 4 – upwards and onwards to location #2!

Session 1, breakfast at location 2:

We’re at step 4 now:

We want to only increase one criterion at a time rather than several criteria at once. We also know that dogs don’t generalize well – so we are going to need to train this behavior in several locations, and with all kinds of different food distractions (in our example). In the training phase, you will only either change the food distraction, and keep the location the same, or change the location, and keep the food distraction the same. In the example videos I’m going to show you, I’ll use the same food distraction (kibble), and show you how to get to the goal behavior (the distraction becomes a recall cue) in two locations. You will want to train this in more than just two locations (3-10, depending on your dog, should get you location generalization), and you’ll want to use more than one food distraction (again, 3-10, depending on your dog, should get you the desired results). I am guesstimating that most dogs will need around five kinds of food in five different locations to generalize.

This is our first session in our second location. I keep the distraction (kibble) the same, but change the location. The reason I’m leaving the yellow bag next to my pile of kibble is to further ensure Game is going to notice the distraction. Why is this important? Remember we are using a cue transfer process here: the new cue followed by the old cue. The new cue is a visual/olfactory cue: a food distraction. The old cue is the recall cue. Eventually, the new cue (the food distraction) will become a reliable predictor for the old cue (the recall), and end up serving as a recall cue itself.

Here, the reinforcers I have on my body are the same value as the distraction again (kibble). That’s no problem for my recall cue because I know Game’s recall cue is excellent.

I am not heeding my own advice from our last session, and am still sticking marker cue interruptions into this session rather than working on them separately. I’ve learned not to use the click while Game is eating for now, especially when I only have kibble – but I can still do “Get it”s. Well … you’ll see Game take her time to chase the treat, and me explain that “Get it” is not up to my standards out here anymore, either. I want these marker cues to be really sharp: Game should stop eating and look at my hand to see where I’m going to toss the treat as soon as she hears the cue, not only after she sees it flying through the air. Chrissi, repeat note to self: work on this separately, and really dedicate time to it! Working on it separately is going to ensure I’m giving my marker cue behaviors the attention they deserve, and really thinking about how to set up the session so both Game and I will be successful.

You’ll see me also test Game’s “Leave it” in the middle of this session (00:15). It’s sharp as ever, and I reward it with a click and treat from my hand. This click is easy for Game because there is no food right in front of her nose that I’m clicking her away from!

Once Game is searching for her last two or three pieces of kibble, you’ll see me use another marker cue (simply because I happen to still have part of her breakfast in my pocket) you haven’t seen me use in this series yet: “Treats,” which is my marker for a treat scatter (01:11).

Session 2, dinner at location 2:

I’m using a chunk of hotdog for my recall click here, just to start getting Game’s hopes for post-click hotdogs back up. Then, I “okay” her to release to the kibble, and let her finish dinner in peace.


Wanna work on this or similar behaviors with your own dog? Join me in Out and About at Fenzi Dog Sports Academy!

Distractions as cues: day 3 – yabadabadoo!

Session 1 (breakfast):

Remember I’m still at step 3: I will stay there until Game predicts the recall on the first rep of a new session. I can’t stress the importance of this enough. It is the first rep of a session that shows you whether learning has occurred! If the first rep doesn’t show cue prediction, but the third one does, we are not there yet. Why? Because it’s easy to repeat what just got rewarded (rep 3). It’s hard to remember 12 hours later (rep 1)! But it’s the 12 hours later memory that we’re interested in building!

In the session below, you’ll see that “Get it!” (my cue for a tossed treat) is higher value than my click: Game has no problem interrupting her feast in order to chase a single piece of kibble! But I fail when trying to insert a click later. In the end of the video, you hear me think loudly: I should probably use a higher value treat for the click for a few sessions to help sharpen the take-food-from-hand behavior back up to the point I want it to be!

Session 2 (dinner):

She’s got it! She’s really got it! Yabadabadoo!!

In this video, Game predicts my recall on the first rep of a new session. This is my black-and-white criterion for moving on to step 4 – which I will show you tomorrow!

In this session, I also finally use a higher value treat (a chunk of hot dog) for my click. Even though I try to combine it with an opportune moment at 00:54, Game keeps eating the kibble on the floor. I’m going to have to work on this behavior separately.

This is a good reminder that ideally, in our training sessions, we will focus on ONE behavior at a time. Here, I should be focusing on my cue transfer from verbal recall to sight/smell of kibble! Which Game just accomplished in this session for the first time!! Note to self: let her finish her food in peace, and work on marker cue interruptions separately.

(The treat Game gets in the end for free is a piece of kibble, not hot dog – just something I found in my treat pouch.)

In any case, we’re celebrating our success with a little toy play in the end of this session. On to step 4 tomorrow!


If you want to work on this or similar behaviors with your own dogs, join me in Out and About at Fenzi Dog Sports Academy! Or check out any of our other classes … Game and I, for example, will be doing Nicole Wiebusch’s Heeling class at Gold this term! And we’ll be following along with Sara Brueske’s Bomb Proof Behaviors at Bronze! There’s something on the schedule for everyone this term! It’s going to be a fun one!

Distractions as cues, day 2

(We’re at step 3 of our training plan.)

Day 2, session 1: breakfast

I put down rugs today to prevent sliding on the tiles.

This video doesn’t only show Game being a brilliant learner – it also reveals a hole in my marker cue training: my click is not strong enough to get her to leave the food on the ground. (I know that a recall cue or leave it would get her to leave the food behind, but I need to sharpen up that click!) Marker cues are cues, just like other cues. My tongue click is a cue to eat food from my hand. In order to do so, the previous behavior (in this case, eating food from the floor) needs to be interrupted.

In this session, the treats from my hand are the same as the food on the floor (kibble).

Session 2: dinner

In this session, you’ll see me work on the click by using it at opportune moments (right when there is no treat left in front of Game’s nose on the floor).

I’m setting myself up for success in this way even though the treats from my hand are the exact same as the treats on the ground. I’m re-establishing the habit of immediately responding to my click.

You’ll see the session end in personal play, and looking for a toy. That’s how Game expresses joy and pride in her own work!


Wanna work on this or similar behaviors with your own dog? Join me in Out and About at Fenzi Dog Sports Academy!